Beschreibung
InhaltsangabePreface. Biography of the Editors. Part One: Development of Games. 1. Change Agent 007 - Licence to Simulate; M. Pankakoski. 2. Possibilities of Multimedia in Business Process Modeling and Simulation; R. Smeds, et al. 3. From Manual to Multimedia: Development of an Enterprise Game; S. Virtanen, et al. 4. Computer Games versus Experiments; U. Thorsteinsson. 5. Reproducing the Management Process in an Educational Context; A. Nicholson. Part Two: Games in a Manufacturing Environment. 6. Measuring Simulation Based Change Management in Manufacturing; T. Taskinen, R. Smeds. 7. Choosing Appropriate Simulation Games in Industrial Engineering Education: 25 Years of Experience at the Centre for Industrial Management, K.U. Leuven; L. Gelders, L. Pintelon. 8. Optimisation and Redesign of a Bicycle Production. An Interactive Planning Game for Team Oriented Education and Self-Training; G. Zülch, et al. 9. New Approaches for Training and Education of Engineers by Using Simulation Games; J. Hoheisel, et al. Part Three: Games in a Services Environment. 10. Simulation Games in the Project Management Environment; J.L. Cano, et al. 11. `Panic', a Computer Game for Training of Candidate Physicians Confronted with Mass Casualty Incidents; N. Müller, et al. Part Four: Games for Teaching Organizational Values. 12. The Trainability of Interpersonal Skills. Guidelines for the Business Game Trainer; E. De Clercq. 13. An Interactive and Experiential Game for Promoting Organizational Values; H. Ikävalko, M. Martinsuo. 14. Integrated Implementation of Virtual Teaching to Support Employee Qualification in Learning Enterprises; H. Augustin, C.M. Thurnes. 15. Preparing Employees for the Learning Enterprise through Simulation Games; S. Haferkamp, et al. Part Five: What's Next? 16. Looking into the Future; J. Riis.
Autorenportrait
InhaltsangabePreface. Biography of the Editors. Part One: Development of Games. 1. Change Agent 007 - Licence to Simulate; M. Pankakoski. 2. Possibilities of Multimedia in Business Process Modeling and Simulation; R. Smeds, et al. 3. From Manual to Multimedia: Development of an Enterprise Game; S. Virtanen, et al. 4. Computer Games versus Experiments; U. Thorsteinsson. 5. Reproducing the Management Process in an Educational Context; A. Nicholson. Part Two: Games in a Manufacturing Environment. 6. Measuring Simulation Based Change Management in Manufacturing; T. Taskinen, R. Smeds. 7. Choosing Appropriate Simulation Games in Industrial Engineering Education: 25 Years of Experience at the Centre for Industrial Management, K.U. Leuven; L. Gelders, L. Pintelon. 8. Optimisation and Redesign of a Bicycle Production. An Interactive Planning Game for Team Oriented Education and Self-Training; G. Zülch, et al. 9. New Approaches for Training and Education of Engineers by Using Simulation Games; J. Hoheisel, et al. Part Three: Games in a Services Environment. 10. Simulation Games in the Project Management Environment; J.L. Cano, et al. 11. `Panic', a Computer Game for Training of Candidate Physicians Confronted with Mass Casualty Incidents; N. Müller, et al. Part Four: Games for Teaching Organizational Values. 12. The Trainability of Interpersonal Skills. Guidelines for the Business Game Trainer; E. De Clercq. 13. An Interactive and Experiential Game for Promoting Organizational Values;H. Ikävalko, M. Martinsuo. 14. Integrated Implementation of Virtual Teaching to Support Employee Qualification in Learning Enterprises; H. Augustin, C.M. Thurnes. 15. Preparing Employees for the Learning Enterprise through Simulation Games; S. Haferkamp, et al. Part Five: What's Next? 16. Looking into the Future; J. Riis.
Inhalt
Preface. Biography of the Editors. Part One: Development of Games. 1. Change Agent 007 - Licence to Simulate; M. Pankakoski. 2. Possibilities of Multimedia in Business Process Modeling and Simulation; R. Smeds, et al. 3. From Manual to Multimedia: Development of an Enterprise Game; S. Virtanen, et al. 4. Computer Games versus Experiments; U. Thorsteinsson. 5. Reproducing the Management Process in an Educational Context; A. Nicholson. Part Two: Games in a Manufacturing Environment. 6. Measuring Simulation Based Change Management in Manufacturing; T. Taskinen, R. Smeds. 7. Choosing Appropriate Simulation Games in Industrial Engineering Education: 25 Years of Experience at the Centre for Industrial Management, K.U. Leuven; L. Gelders, L. Pintelon. 8. Optimisation and Redesign of a Bicycle Production. An Interactive Planning Game for Team Oriented Education and Self-Training; G. Zülch, et al. 9. New Approaches for Training and Education of Engineers by Using Simulation Games; J. Hoheisel, et al. Part Three: Games in a Services Environment. 10. Simulation Games in the Project Management Environment; J.L. Cano, et al. 11. Panic'', a Computer Game for Training of Candidate Physicians Confronted with Mass Casualty Incidents; N. Müller, et al. Part Four: Games for Teaching Organizational Values. 12. The Trainability of Interpersonal Skills. Guidelines for the Business Game Trainer; E. De Clercq. 13. An Interactive and Experiential Game for Promoting Organizational Values; H. Ikävalko, M. Martinsuo. 14. Integrated Implementation of Virtual Teaching to Support Employee Qualification in Learning Enterprises; H. Augustin, C.M. Thurnes. 15. Preparing Employees for the Learning Enterprise through Simulation Games; S. Haferkamp, et al. Part Five: What''s Next? 16. Looking into the Future; J. Riis.
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