Beschreibung
With undergraduate and postgraduate curricula increasingly delivered or supported by electronic means, it is time for both learners and teachers to develop the specific skills that are essential to successful e-learning, but seldom taught in medical school. This concise guide, based on the authors' experience in e-learning, is accessible to any novice and supplies a basic grounding in using technology to learn, to teach, and to conduct research.
Autorenportrait
InhaltsangabeAcknowledgements, ix Chapter 1: Introduction, 1 1.1 Overview of the book, 1 1.2 Basic issues, 1 1.3 Challenges as drivers, 2 1.4 The start of technology in learning, 2 Reference, 4 Chapter 2: Elearning. what is it?, 5 2.1 Definitions, 5 2.2 Advantages of e-learning, 24 References, 26 Chapter 3: Evidence e-learning works, 29 3.1 Systematic reviews, 29 3.2 Examples of subject-specific studies (categorised by profession), 33 3.3 Summary of findings, 36 3.4 Conclusion, 37 References, 37 Chapter 4: Using e-learning to teach, 41 4.1 Requirement, 42 4.2 Exploration, 54 4.3 The course, 63 4.4 The assessment, 66 4.5 Choosing a platform, 67 4.6 Summary, 68 References, 68 Chapter 5: Access to e-learning, 71 5.1 The basics: files and folders, 71 5.2 Security, 72 5.3 The book and the browser, 73 5.4 Collaborative research, 76 References, 80 Chapter 6: Examples of technology in use, 83 6.1 A Taste of Medicine, 83 6.2 Examples of innovative e-learning from developing countries, 85 6.3 Examples from developed countries, 92 References, 93 Chapter 7: Elearning qualifications, 95 7.1 What to look for in an online course, 96 7.2 Clinical courses, 98 7.3 Leadership courses, 106 7.4 Management courses, 109 7.5 General information on internationally available online MBAs, 113 7.6 Mentoring courses, 114 7.7 Legal courses, 117 References, 120 Chapter 8: Research, 123 8.1 Just in time, just enough and on the move, 123 8.2 What is virtual reality (VR)?, 124 8.3 Virtual reality systems in medicine, 125 8.4 VR in obstetrics and gynaecology, 125 8.5 Lifesize patient simulators, 127 8.6 Other simulation examples, 128 8.7 Wholeheart modelling, 129 8.8 Telling stories: understanding real-life genetics, 129 8.9 Second Life VR, 129 References, 133 Chapter 9: Looking towards the future, 135 9.1 The recent past, 135 9.2 Why is 'computing power' important and how is it defined?, 137 9.3 Past trends informing future trends, 137 9.4 Experiments involving neurosurgical implants, 139 9.5 Ongoing development in mobile technology, 140 9.6 Summary, 141 References, 141 Chapter 10: Conclusion, 143 Index, 147
Leseprobe
Leseprobe